

Java would be Fundamentalist Christianity – it’s theoretically based on C, but it voids so many of the old laws that it doesn’t feel like the original at all. Also, when things go wrong, many people are willing to blame the problems of the world on it. The catch is, you can’t convert into it – you’re either into it from the start, or you will think that it’s insanity. (Inspired by “ If programming languages were cars“)Ĭ would be Judaism – it’s old and restrictive, but most of the world is familiar with its laws and respects them. “If programming languages were religions” I’m re-posting it here for archival purposes. Long list of popular Lua game development toolkits: Lua is very popular for game development, so we can't list them all only major, free/open-source projects are listed below.I originally wrote this article in December 15, 2008, and posted it on the Aegisub blog. GSL-shell, Lua interface to GNU Scientific Library, with quick-start numerical programming via REPL. Torch7, Lua scientific computing toolkit with CUDA integration, LAPACK, neural nets, lots of other stuff (still waiting on complex numbers though.) LPeg, Lua's powerful, expressive, fast and simple parser generator. Typed Lua, a modern static type analyzer for Lua (work in progress, but I think it's cool) Sailor, a Rails-like Lua web framework on nginx, with integrated support for Lua frontends (using Lua-to-JS).Ĭoncurrency: Luaproc for fibers and Lua Lanes for green threads OpenResty and Lapis, Lua application server on nginx and Lua web framework on openresty r/gamedevclassifieds for game developers, /r/forhire for job offers, /r/jobbit for general employment advice/linksīundle for making deployable executables out of projects written with C, DynASM, Lua, and LuaJIT.

MoonScript A rich programming language the compiles to Lua. Lua dist, Lua with almost every library you can think of UniLua, Lua implementation in C#, intended for compatibility with Unit圓D Lua.vm.js and moonshine, Lua on top of JavaScript: lua.vm.js uses emscripten, whereas moonshine is in "normal" JavaScript. Provides modules for data manipulation, audio/video/images/GUI/, and OS bindings.

Lua Power, which aims to be LuaJIT's "standard library". LuaJIT and its C FFI, the infamous lua trace compiler: Mike Pall's attempt to prove that dynamic languages can be fast. Shiny profiler, a lightweight profiler for C, C++, and Lua. ZeroBrane studio, lua's most notable IDE. LuaRocks, lua's package manager and repository Lua's reference manual, extensive documentation of every version of the language. We'll give contributors flair and internet points. Lua in eight pages or less: this is for v5.1 and might need an update. Lua wiki, for all sorts of information about lua, it's sort of disorganized at the moment, so go fix it!Ībout lua, what Lua is, why to use it, and what it's good for (sells itself short, methinks) #lua on freenode, the primary Lua IRC channel “If you are ever tempted to put scripting into a program, run don't walk to and use it.” Lua links and stuff “Before you create yet another configuration file or resource format (and yet another parser to accompany it), try Lua.” “The key benefits unique to Lua are the fact that it is amazingly small, fast, and on a technical level a masterpiece.” If you actively contribute to a Lua project, PM us with a link and we'll give you flair. A subreddit for the Lua programming language.
